Players should find we’ll be keeping up with a great deal of their performance, but we’re also delving into surfacing gameplay features to both our Web & App platforms. That’s definitely still the case today, and for all those who are hopping back into MCC for the new seasonal content and to re-live their early Halo 2 glory days, we’ll be capturing that as well. I remember waiting up with my college friends, laughing at our past multiplayer shenanigans, and not feeling compelled to stare at my phone while doing so! Back then we weren’t quite so connected though-I think I had a flip phone and a Palm Pilot that only worked on Wi-Fi, but when we weren’t otherwise in classes or playing Halo in our dorm rooms, our multiplayer & campaign stats were super important to us. In fact, it’s the only game launch where I stayed up late to get in line for its midnight release. All that said, the process and tool improvements will help Halo Waypoint to support Halo for years to come.Įric Dies: Well, let me start by saying I have played Halo since the very beginning, and I’ve definitely played my fair share of Halo 2. It’s also a great tool that the Development Team can reference. Design systems save time and help us keep things like the navigation updates consistent throughout all the designs. If we change that button style in the design system, that change propagates to all the design files. Design systems allow designers to create single elements like a button – or a grouping of elements – that we can reuse in all our design files. Compared to the 2014 launch of Halo Waypoint, the use of design systems was a technical leap for the Halo Waypoint design process. We leveraged the collaborative design software, Figma, that that enabled our process and the creation of design systems (aka “design library”) for both website and app platforms. Tiana Los: Empowering “design thinking” was at the forefront of the Waypoint vNext journey – crafting experiences that we could empathize with, define, ideate, prototype, and test.
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